AI Insights · Timothy · July 2021
Top 5 Third Person Games in Belgium Q2 2021 Performance Review
Explore the performance of the top 5 third-person games on a unified platform in Belgium during the second quarter of 2021, based on Sensor Tower data.
In the second quarter of 2021, the top 5 third-person games in Belgium showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance metrics:
Hair Challenge by Rollic Games saw an impressive start with weekly downloads peaking at over 46K in late April. However, downloads gradually declined to around 16.8K by the end of June. Active users exhibited a similar pattern, peaking at around 97.4K in early May and tapering off to approximately 74.6K by the end of the quarter. Weekly revenue remained minimal, with a slight bump to $7 in early June and ending at $1 in the last week of June.
Animal Transform: Epic Race 3D from HippoTap, LLC experienced fluctuations in weekly downloads, starting strong with over 22K in mid-April and gradually declining to around 5.9K by the end of June. Active users decreased from a peak of approximately 31.1K in mid-April to around 11.2K by the end of the quarter. Revenue was modest, with a peak of $32 in late April and ending at $30 in the last week of June.
Crash Bandicoot: On the Run! by King had a strong start in late March with weekly downloads at around 31K, but this number steadily decreased to about 2.3K by the end of June. Active users followed a similar trend, starting at around 87K in early April and declining to approximately 18.5K by the end of the quarter. Revenue showed a downward trend as well, starting at $2.8K in late March and ending at $305 in the last week of June.
Body Race from Gismart launched in mid-May and saw initial weekly downloads of around 11.3K, peaking at over 32K in late May before falling to about 3.9K by the end of June. Active users also showed an upward trend initially, peaking at around 42.5K in late May and then declining to approximately 16.8K by the end of June. There was no revenue reported for this period.
Subway Surfers by Sybo Games ApS, a long-standing favorite, showed consistent performance with weekly downloads ranging from around 5.3K to over 10.3K by the end of June. Active users displayed a steady increase, starting at around 172K in late March and rising to approximately 238.5K by the end of June. Weekly revenue remained stable, fluctuating between $339 and $698 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.